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hoks.toml

HOKS/ 2025—2026

architecture · backend · product logic

In use
BookFind someone to play withPlayGet on the leaderboard

Booking

Esports clubs, football pitches and tennis courts — search by district, filters, time slots and booking confirmation in one flow.

Matchmaking

Finding players, opponents and teams, separately from booking. Minimum fields up front — not twenty attributes for the sake of one game.

Tournaments and ratings

Football, tennis and esports tournaments, player profiles, team cards, highlights and an awards system.

The problem

Booking a venue, finding people to play with, and following city tournaments were three unrelated activities living in chats, spreadsheets and phone calls. HOKS puts them behind one flow.

What I did

Designed the system end to end and built the backend: service boundaries between booking, matchmaking and tournaments, the data model, and the product logic that keeps the three connected without coupling them.

Задача

Забронировать площадку, найти, с кем играть, и следить за городскими турнирами — это были три несвязанных занятия, живущих в чатах, таблицах и телефонных звонках. HOKS собирает их в один флоу.

Что я сделала

Спроектировала систему целиком и написала бэкенд: границы сервисов между бронированием, матчмейкингом и турнирами, модель данных и продуктовую логику, которая связывает эти три направления, не сцепляя их намертво.